#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "heuristics/RLS.h" #include "heuristics/EA.h" #include "heuristics/PEA.h" #include "analysis/analysis.h" #include "experiences/complexity-rls.h" #include "experiences/complexity-ea.h" #include "experiences/complexity-ga.h" #include "experiences/crossover-rate.h" #include "experiences/scripts.h" #include "experiences/bestPGA.h" #include "experiences/bestPEA.h" using namespace std; int main(int argc, char** argv) { srand(time(NULL)); std::default_random_engine randomizer{static_cast(time(0))}; if(argc >= 2) { int num_experiment = atoi(argv[1]); switch(num_experiment) { case 1: cout << "Experiment: Optimal Crossover probability" << endl; crossover_model(randomizer, atoi(argv[2]), argc, argv); return 0; case 2: cout << "Experiment: RLS Complexity" << endl; study_complexity_of_rls(randomizer, atoi(argv[2]), argc, argv); return 0; case 3: cout << "Experiment: EA Complexity" << endl; study_complexity_of_ea(randomizer, atoi(argv[2]), argc, argv); return 0; case 4: cout << "Experiment: GA Complexity" << endl; study_complexity_of_ga(randomizer, atoi(argv[2]), argc, argv); return 0; } } return 0; }